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Free yourself from limits of this sort. Ask stupid questions. Growth is fueled by desire and innocence. Assess the answer, not the question. Imagine learning throughout your life at the rate of an infant. The space between people working together is filled with conflict, friction, strife, exhilaration, delight, and vast creative potential.
Intentionally left blank. Stay up late. Work the metaphor. Every object has the capacity to stand for something other than what is apparent. Work on what it stands for. Be careful to take risks. Time is genetic.
Today is the child of yesterday and the parent of tomorrow. The work you produce today will create your future. Repeat yourself. If you like it, do it again. Make your own tools.
Hybridize your tools in order to build unique things. Even simple tools that are your own can yield entirely new avenues of exploration. Remember, tools amplify our capacities, so even a small tool can make a big difference. You can travel farther carried on the accomplishments of those who came before you.
And the view is so much better. Avoid software. The problem with software is that everyone has it.
Read only left-hand pages. Marshall McLuhan did this. By decreasing the amount of information, we leave room for what he called our "noodle.
Make new words. Expand the lexicon. The new conditions demand a new way of thinking. The thinking demands new forms of expression. The expression generates new conditions. Think with your mind.
Forget technology. Creativity is not device-dependent. Real innovation in design, or any other field, happens in context. That context is usually some form of cooperatively managed enterprise.
Frank Gehry, for instance, is only able to realize Bilbao because his studio can deliver it on budget. The myth of a split between "creatives" and "suits" is what Leonard Cohen calls a 'charming artifact of the past. By maintaining financial control, we maintain creative control. Listen carefully. Every collaborator who enters our orbit brings with him or her a world more strange and complex than any we could ever hope to imagine.
By listening to the details and the subtlety of their needs, desires, or ambitions, we fold their world onto our own. Neither party will ever be the same.
Take field trips. The bandwidth of the world is greater than that of your TV set, or the Internet, or even a totally immersive, interactive, dynamically rendered, object-oriented, real-time, computer graphic—simulated environment. Make mistakes faster. I think it belongs to Andy Grove.
Try to get as close as you can. You'll never get all the way, and the separation might be truly remarkable. When you forget the words, do what Ella did: make up something else Break it, stretch it, bend it, crush it, crack it, fold it. Explore the other edge. Great liberty exists when we avoid trying to run with the technological pack. Try using old-tech equipment made obsolete by an economic cycle but still rich with potential.
Coffee breaks, cab rides, green rooms. Real growth often happens outside of where we intend it to, in the interstitial spaces -- what Dr. Seuss calls "the waiting place.
Apparently it was hugely successful and spawned many ongoing collaborations. Avoid fields. Jump fences. Disciplinary boundaries and regulatory regimes are attempts to control the wilding of creative life.
They are often understandable efforts to order what are manifold, complex, evolutionary processes. Our job is to jump the fences and cross the fields. Mundo Estranho Portuguese for "strange world" was first published in November It is a popular magazine among teenagers. Abril is known to have published other magazines written by the same team as Super but with different subjects.
These bear the "Super" logo right under their titles. They include:.
From Wikipedia, the free encyclopedia. Main article: Mundo Estranho. Retrieved from " https: Hidden categories: Pages using infobox magazine with unsupported parameters.
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